
You can use this to move around which weapons are in what mounts, for example. there is an 'i' screen where you can get detailed ship information and see some basic pilot stats. you can hold down J to synchronize your jumps with all ships in your fleet going at the same time! Undocumented feature? Saw the dev mention it in some thread. But be careful, because you'll be paying tens of thousands per day in salaries. Board with 100 men or more, and you can take medium ships without losses. Play a bit conservatively, and try to get nuclear drives from the region north of Sol, they're as expensive as a ship but they give you either amazing power or very small size for the same power.įor boarding, load up with overwhelming numbers and grenades. Luckily as pirates increase, your ability to let the navy tank them and then you 'b' them also increases, so your money should raise as well. Certain events happen and pirate activity increases at a somewhat gradual pace. The game DOES get progressively more hostile as time goes on. Harvesting components is very valuable, though whole ships is obviously the most valuable - passenger shuttles are nice for throwing bulk troops at the enemy. You can let the locals shoot a pirate, and as it gets low on health spam the 'b' button - for boarding - the navy will normally kill pirates, but if you've flagged it for boarding then they leave it disabled. Hunting pirates is also insanely profitable, especially if you can find an occupied system where you can sell things off as you farm them. When you get even larger, like 2+ heavy freighters, simple trading is the most profitable, as locations never deplete and markets never saturate. When you can get a medium-sized cargo hauler, trade missions earn more money than passenger missions, as you can build a route of missions. Protip: Start with a passenger shuttle, and do some runs. Commodity price heat-map, overlayed on the star chart, for example. There are some things that you cant do well, such as managing inventory across multiple ships (trading parts, keeping parts in inventory without installing, uninstalling without selling)īut other things are really well done. Naev will probably never implement that feature, for example. You can build fleets even, and have multiple ships following you around either escorting you or hauling your cargo. Large ships would require a sizable boarding party to capture, and you'd take many losses. You have to balance the revenue against the death benefits you are required to pay out, so you need to make sure the fight is as asymmetrical as possible. I think that is the way to get rich, keep a well-armed boarding ship and sell the ships you capture.


Occasionally boarding a pirate ship to pick up some extra cash. I'm having a pretty good time just being a courier and light freight / passenger mover. If I was, it seems like there is a pirate fighting campaign, some sort of civil war, and I hear there are bounty missions and such. Not sure how far faction missions go, but I've already been on several multi-part stories and I'm not even flying a ship geared for combat. I think it has more going on than Naev, to be honest. Been playing for the last day, seems pretty good.
